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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Alvatore DiMarco
Capricious Endeavours Ltd
29
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Posted - 2013.03.02 19:52:00 -
[1] - Quote
Artform Shenanigans wrote:I had no issues with the jukebox ever, if i wanted to listen to my own music I would put it on, if i wanted to listen to eve's music the jukebox was there, dont screw with something thats not broken.
You clearly did not read the dev blog regarding the jukebox removal. The jukebox was broken.
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Alvatore DiMarco
Capricious Endeavours Ltd
34
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Posted - 2013.03.03 12:18:00 -
[2] - Quote
Leave the jukebox alone. Let it rest in pieces. Do, however, give us a setting to actually turn off the music instead of simply turning the volume down. If I'm not listening to the music, I don't want it consuming processor cycles. Turning down the music to zero has the same effects as turning it off in that I don't hear it, but it's still there consuming cycles that could be used for processing my Eve-Radio stream. |

Alvatore DiMarco
Capricious Endeavours Ltd
34
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Posted - 2013.03.03 13:06:00 -
[3] - Quote
What you seem to be missing here is this:
Snowball Launchers, now named Festival Launchers, are not a new item. They were developed years ago, back when there was still a jukebox. The time spent to develop them is irrelevant since it was done before the jukebox became an issue and simply renaming something is less than ten seconds worth of typing once you have the item's properties file open. The launchers themselves cost nearly no time to develop, as they're just a renamed Light Missile Launcher with its ammo type ID switched to be snowballs instead of missiles. Even a novice programmer can do that in five minutes. The new unmelting snowballs are the same thing. Open the properties of a previous snowball and change the name. The melting process happened over downtime anyway, it was simply a matter of finding snowballs in the database and replacing them with the melted version. Search-and-replace can be 100% automated, and I'm willing to bet money that it was.
"Other corny crap" is handled by departments that are not sound or coding, so again the time taken to create those items is irrelevant as the resources involved would never have been spent on the jukebox. Departmental divisions, you know. As long as you have the icons for a new item (Art dept.), I can't imagine creating new items that don't actually do anything would be a terribly time-consuming task anyway.
Those "ridiculous ingame sounds" are largely the same things we've been hearing for quite some time, which means they date back the era when we had a jukebox, rendering the resources taken to create them irrelevant. Anything that's not a sound or a menu, such as new ship skins / designs and the new explosion designs and the conversion of the game to V3+ is separate from the department that handles anything which might possibly pertain to the jukebox. Thus, they consume development resources which would have never been used toward the jukebox in the first place and are irrelevant. To be perfectly fair, I highly doubt that the department responsible for the actual creation of sounds would be the same department that handles something like the jukebox but I'm perfectly willing to admit I could very well be wrong.
I don't have the dev blog in front of me, but I seem to recall that it was mentioned how the codecs used in the jukebox are no longer supported or maintained even by the people who created them. This means that CCP would have to completely design an entirely new jukebox from the ground up, secure licensing for entirely new codecs and then work that into the client. There would be alpha testing and beta testing and at both stages there would be bugs, requiring more testing. Finally it would be rolled out onto SiSi for further testing and analysis, to make sure the wide array of systems that people play EVE on don't have huge world-stopping issues with the various parts of the new jukebox. There would, of course, be problems at first because there always are problems at first, which would mean more dev time to get those problems fixed.
This is completely ignoring the other part of things, where they would have to make the jukebox play nicely with the "environmental audio" or 'active soundscape" or whatever other buzzwords they used to name their new sound scheme, which would probably bring a whole other host of testing and bugs and required fixes.
Once we've finally gotten everything done and worked out and functioning properly, then we have another part of EVE that needs to be maintained and have codecs updated and licenses renewed and so on. All of this at a cost of dev time and dev money that could be used on other things, like finishing up Incarna in a way that won't cause Burn Jita II or creating new ships or any other number of things that require time and money.
The jukebox was old. It was buggy. For some people it didn't even work right all the time. Let it go. Stream something, download the soundtrack and play it in an external player, whatever works for you in this new era of trying to streamline an already-large client. |

Alvatore DiMarco
Capricious Endeavours Ltd
34
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Posted - 2013.03.03 13:23:00 -
[4] - Quote
I also just want to leave this here, since it seems that so many people didn't bother to read it:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73569 |

Alvatore DiMarco
Capricious Endeavours Ltd
45
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Posted - 2013.03.09 20:37:00 -
[5] - Quote
Team Klang, please drive a wooden stake into the heart of the jukebox and sprinkle garlic-infused holy water over the whole thing before shooting it with three silver bullets. |

Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1458
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Posted - 2013.12.17 00:58:00 -
[6] - Quote
Flash integration will NEVER be added to the web browser due to security issues. |

Alvatore DiMarco
Capricious Endeavours Ltd
1798
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Posted - 2014.02.25 02:03:00 -
[7] - Quote
The Jukebox isn't coming back. It's been said multiple times that it is permanently and utterly dead.
Adapt or die. |
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